PROJECTS
Projects I've
designed and built
A mix of client work and personal projects across web, mobile, and Framer. Each one started from a simple goal: make it easier for people to understand and use the product.
VEYA — AI-POWERED SOCIAL APP
Designed the end-to-end UX for Veya, an AI-powered social community app that helps people discover events, find compatible communities, and show up feeling confident not alone.
Designed the end-to-end UX for Veya, an AI-powered social community app that helps people discover events, find compatible communities, and show up feeling confident not alone.
FINYTE — WEEKLY PRODUCTIVITY APP
Designed the UX/UI for Finyte, a focused productivity app that limits task planning to the next 7 days, helping users stay present, reduce overwhelm, and finish what matters most this week.
Designed the UX/UI for Finyte, a focused productivity app that limits task planning to the next 7 days, helping users stay present, reduce overwhelm, and finish what matters most this week.
WORD QUAKE — WORD BATTLE GAME
Designed the UX/UI for Word Quake, a competitive word battle game that turns vocabulary and quick thinking into an exciting, social, and addictive multiplayer experience with head-to-head matches, point-based progression, and a playful, energetic interface.
Designed the UX/UI for Word Quake, a competitive word battle game that turns vocabulary and quick thinking into an exciting, social, and addictive multiplayer experience with head-to-head matches, point-based progression, and a playful, energetic interface.
GOJO — GAMIFIED SOCIAL PLATFORM
Designed the UX/UI for Gojo, a gamified social platform that transforms everyday habits and challenges into competitive, rewarding experiences with XP, streaks, leaderboards, and an anime-inspired interface.
Designed the UX/UI for Gojo, a gamified social platform that transforms everyday habits and challenges into competitive, rewarding experiences with XP, streaks, leaderboards, and an anime-inspired interface.










